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Brave and inquisitive adventurers are needed to solve the mystery and bring peace to the people of Bemuen. An Adventure for character levels Can your group of trusty adventurers save a small village from a monstrous evil? For characters of level Along the road in a distant location is a village with no name but with citizens under siege by a gang of evil rogues, adventurers and rubes.

Who will confront these men and their leaders? And what twist of fate awaits the PCs? It can be played separately or as part of the larger series. Suitable for a Party of 4 to 8 Player Characters, Level 5 to 9. Far to the North, in the upper reaches of the land of dread Iuz, lies one of the possible resting places of the ancient evil sorcerer, Acererak. Rumored to lie inside are deadly traps and terrific treasures, but all pales in comparison to the awesome power of the Demi-Lich.

This module is one of a series of adventures created in homage to the deadliest adventure ever created, The Tomb of Horrors! An Adventure of characters of level Centuries ago the White Watch defended the land. Then it fell and it's location was lost Who knows what treasures could be found in its depths. An adventure for a party of 6, of levels 5 to 8.

A thick mist, a splash heard in the distance, the lure of treasures untold Welcome to The Banked Swamp, an adventure for a low-level party, that can be dropped into nearly any campaign. Can you find the bones of Red Tam, the notorious Bard? An adventure for 5 to 8 characters of levels 3 - 5.

For four to six characters of levels six to eight. The dungeon level presented here can be used as a standalone introductory level in any campaign world but was specifically designed to be compatible with the fan made Castle of the Mad Archmage material produced by Joseph Bloch. Enjoy, and may your adventures inside the dungeons of the castle be memorable ones.

A thief is loose in the town of Rashtan, can you stop them? This module is designed for four to six players of novice or intermediate skill using characters of first level. An ancient evil is stirring. Can you survive the dangers of the city of Al-Arin? The sleepy hamlet of Rashtan has experienced a boom, and has transformed into a bustling village overnight.

This supplement is used as a setting in the HM module series, but can easily be used as a village in any campaign world. The ancient halls of the long lost wizardpriest of chaos Belzir have been rediscovered.

Can the party discover its secrets and find his legendary amulet? A module for characters of levels This is the excellent companion to the adventure L4 - Devilspawn, by Len Lakofka. It contains all you need to know about the Lendore Isles and running L4. This is the exciting new adventure written by Len Lakofka and set in the Lendore Isles. The hamlet of Rashtan is missing it's Hedge Mage.

Can the PC's track him down. Can you save The Land Of Song from the evil that threatens to overwhelm it. Can you unravel the mysteries of the island of Trident Rock?

A tournament adventure for levels Once again evil threatens The Land Of Song and heroes must be found. The forces of darkness threaten the natural splendour of Gib Rus. Do you have what it takes to save this idyllic corner of the world? An additional pack of supplementary information is also available for download. A tribute to the artist David C. A malevolence darkens the northern reaches of The Land of Song. Can your group defeat the evil and bring peace. An adventure for characters of first level.

This adventure can be used either standalone or as a continuation of the adventure presented in The Spider Farm and The Melford Murder. This whodunnit will have your players scratching their heads. For 1st level characters. A large full colour DMs map is available. This mini-adventure for 1st level characters will certainly keep them on their toes. Return to the border village of Goblins Tooth, for another excellent and much anticipated adventure by Lorne Marshall.

This initial release will be replaced at a later date with a covered version, but the module itself is complete. The much anticipated Guide to DragonStone is now available to download. Within you will find everything you need to start your own adventures in the area of DragonStone, with places people and organisations of the area detailed.

Journey to the border village of Goblins Tooth on the very outskirts of human civilization and discover high adventure! The Legend of the Stronghold of Arolon. An introductory module set in the province of Karathfen, a campaign setting to be explored in a series of linked modules. Suitable for 4 to 6 characters of 1st level.

Being dropped into the middle of a strange and eerie island, your adventurers have to fight for their lives to escape the evil that inhabits this weird island.

Full adventure time plan, guides for the use of music,maps, hand outs and detailed information for the DM are included in this special adventure. A perfect introduction into the Ravenloft world or just to add some darkness into your current campaign world. This special pack contains enhanced maps and player handouts for the Horror Of Spider Point adventure module. Well worth downloading. Includes maps, descriptions of area and prominent people of the district. Send your characters on a trip to the Temple Diancecht in this great adventure with a mystery to solve and holy items to gather.

This is the first adventure contributed by Lawrence Mead and Edward Winter and it's well worth downloading and playing. This article fleshes out guardian familiars and provides new rules for thier use in your games.

A complete set of language tables, updated from the DMG with creatures from later monster books. Over 40 pages of advice and suggestions to DMs to beef up your adventures with extra challenges and help to merge them into your campaign.

A handy guide and compilation of all things relating to the Ethereal Plane. Spice up your games with this set of runes, complete with instructions and examples of their use.

A handy guide and compilation of all things relating to the Astral Plane. Updated July A compilation of questions and answers from Gary Gygax, compiled from the Dragonsfoot forums in to one easy-to-access file. This volume contains the first three books of the saga. Detailing the arrival of the Blue Lord Vorgentah Panzerhand and the Green Lady Cymbria Carmundaw on an ancient and crumbled ruin of a world as they traverse the great spacial divide. Their aim was to find solitude and some bliss, to begin anew after countless years of conflict on the old world of their origin.

They soon find their peace shattered; there before them is a fractured land needing restoration and rescue from the domination of evil overlords and forces beyond their imagination. Freeing the people of the Isles of Siriol, their thread of fate explodes into epic quests and finally, a full scale military conquest unearthing the strangeness of the unfamiliar realm.

From their first meeting with Pelek, a spirit of the mountains to the return of the great Lysidril The Faerie Throne, the quest is detailed and memorable. Volume One contains the novels "Ymerodres" Empress , Siglacol Kissing Stones and Lysidril which essentially completes the inception phase of the Stormpaintress Saga, an ongoing and evolving work.

A combat summary sheet for Ken's House Rules and Clarifications document , version 3. Version 1. This article examines the tallfellow halfling and expands upon the world of an often under-developed race. An article detailing the th plane of the Abyss, known as The Forlorn Realm.

This article examines the stout halfling and expands upon the world of an often under-developed race. A great article discussing how to protect a castle in a fantasy world. A humorous article about various dwarf crossbreeds for Advanced Dungeons and Dragons.

This compilation contains more than Ioun stones to brighten up your campaign. This is a highly enjoyable story of good versus evil on the world of Estrella. An Oriental Appendix is also available. Updated to version 3. A combat summary page download is also available. Part 2 of this excellent resource contains a further magical items for any setting.

This book is packed full of minor items suitable for low-level characters or a low-magic setting. A useful set of tables for those wishing to add a little extra excitement to their combats.

Never quite understood the full intricacies of the 1E combat system? Also includes a french translation. Game System : Any Downloads : Download this file. A wealth of information for those DM's wishing to create a dank warren for their monsters to lurk in.

Ever wondered where you read that adventure many years ago? Ever wondered about the three moons of Krynn? This article takes a scientific look at the moons and their orbits. An interesting article proposing an alternative handling of Comeliness regarding age and sex of characters.

Good advice for a more realistic use of this often ignored stat! Choosing the right equipment can mean the difference between having a good adventure, and having one go sour. This guide hopes to help you kit yourself up correctly. Downloads : 93 View this page. Downloads : 48 View this page. Introducing the most dangerous poison in our games.

This article gives you all the terrifying facts and details. View this page. We continue our articles written to assist Dungeon Masters of all ages and experiences, this time Monsters and Magic are shunted under the spotlight. This article has had some very encouraging feedback. Find out the basics in this guide to not just travel, but survival within the most interesting areas that players can explore - The great planes of existence!

Pack your bucket and spade ;. Another indispensable guide for any DM or player. Some suggested and tried out rules for both the player and DM to observe while playing your favorite RPG!

An excellent article providing tips for DM's of all experiences. Well worth a read! Meet the Demon Shaman, a sub-class of magic-user that can summon demons by force of will.

Downloads : Download this PDF. Also contained are some optional rules for the Ranger and the Thief. This download contains character sheets for each racial and class variation from Unearthed Arcana. These sheets ensure all the information you will need is at your fingertips and there is also plenty of space for your own notes.

Portions of the materials used are property of Wizards of the Coast. This download contains character sheets for each racial and class variation in the PHB. An attractive character sheet with space for all your character information. A simple, but effective, character sheet designed to hold all the information about your character from the PHB. A simple, but effective, character sheet designed to hold all the information about your character you will ever need.

An extremely useful character spreedsheet with automated attribute lookup. Also includes a spell worksheet. A character sheet designed to be easy for beginning players and veterans alike. Usable with any class and with players of any skill level.

A handy sheet to store a summary of all the information about the characters in your game. An excel spreadsheet that combines a useful summary sheet of the reaction rules plus a page to store all your NPC reaction information. Updated Feb to include alternative THAC0 charts for all classes and monsters as well as smoothed Saving Throw tables and a smoothed combat wheel.

A great, yet simple, character sheet to hold all the information you need. A great character sheet with plenty of space for all your character details. A straightforward, but very useful, 3 page character to hold all your important information, including personality traits.

A great program that contains tools for character creation, plus a few useful goodies for DMs as well. An extremely useful Excel spreadsheet, including character and spell information. Updated to v1. Try these unusual character sheets to bring some 'old school' feeling back into your games.

A useful sheet to store all the info you need about your erstwhile animal companions. Original and customised character sheets for spell casters, fighters and thieves. For those that just require quick sheets that can be imported into virtually any graphics program or word processor these sheets are for you!

Small, yet highly practical! This zip file now also contains the files converted into both Word document and PDF format, for convenience. Downloads : Download this file. This is a real corker of a sheet!

Game testing for this form has gone very well; all players have taken to it very warmly. This sheet allows you to know exactly where your characters equipment is and what protection you have place on them. This character sheet is a real gem. It will hold all the information you require for your 1st Edition Advanced Dungeons and Dragons game and more!

A DM's screen containing all the useful information you need to run your games at your fingertips. A useful sheet in MS Word format for keeping an eye on time in your game. We can trust Worthy to do the job. We arrived last week. His last weak excuse was not accepted.

Short Form Why This sign is unlike any other. Prior to the Centenary version of Pitman's Shorthand in , this was the sign for the W or HW plus the "eye" sound, as in "wife" "Wight" "white", and also the short form "why" that we still use. It behaved like the W semicircle — sometimes joined initially to certain strokes, sometimes unattached medially. Longhand often uses the letter W to indicate a long vowel.

To continue the direction of curve of the preceding or next stroke, or its hook or circle, i. Make a legible join with the next stroke in the outline. This may necessitate ignoring the rule of similar motion.

With certain strokes, to differentiate between words that have an initial or final vowel and those that do not. Vowel indication only occurs in cases where both directions of Ell are equally convenient. Some of the words naturally fall into pairs e. An initial downwards Ell cannot take an initial circle or loop. Note the placing of the vowel signs against the Ell: first place vowels are written at the beginning of the stroke, which with downwards Ell is at the top.

In such cases it is behaving similarly to stroke Chay. This does not produce an ideal join to the Ell shallow angle, and both strokes going backwards but does allow similar motion between the En and Ell.

Presumably the thickness of Jay helps readability despite the poor join compare with "unlatch" below. Ell used in phrases for "will" is normally upwards.

Special outlines London Londoner Londonderry but generally thus: Landon Linton After small Shun Hook, follow the motion — most of them have downward Ell: sensational positional conversational transitional compensational Top of page e These not only continue the motion, but also produce compact outlines with clear sharp joins film fulminate volume voluminous vellum Velma realm column columnar calumny Coleman calamity coulomb calamine columbine Colombo Columbus skulk skullcap but skulker onlooker to join the Ker helterskelter compare skelter scolder scalder — one might expect upwards Ell in the second part of "helterskelter" in order to retain the direction of the circle, but compactness is more important here.

For compactness: unwarlike mirrorlike lawyerlike Compare warlike warily rarely relic Top of page 2. Clear join with preceding or next stroke Downwards Ell does not always make a good join with the following stroke, or may produce an outline with too much backward movement, so in some cases the rule of similar motion cannot be used.

With some of the words beginning "-un" this has the incidental advantage of retaining the outlines they are derived from: inlaid unlaid unled unload unladen unladylike unlatch unlearn unlovable unleavened unleash unlettered unlighted unlikelihood unlaboured unlabelled unsullied insulted unsling enslave unsaleable facile but facility fuselage fossilology footslog Note distinguishing outlines: unsold unsoiled unsold has the shorter outline as it is the most frequent word; outlines with diphthongs very often keep the strokes in full Hook L is used in a few instances even though vowels may intervene where it produces a brief and distinctive outline that cannot clash with anything else more such outlines on Theory 7 Hooks R L page : analytic enliven molecule Top of page 3.

Vowel indication For initial and final Ell, and only with certain strokes, different in each case. Vowel indication never occurs medially — medial Ell is chosen only for convenience and to a lesser degree to show derivatives.

Downward Ell standing alone never takes a hook, as this would look like stroke Wel. Normal upwards Ell is used, which also achieves similar motion: scrawl scrawly scroll scrolly secretly The rule for final vowel indication is stretched to include these: actual actually structural structurally artistical artistically fantastical fantastically statistical statistically logistical logistically egotistical egotistically These follow similar motion, but do not vary for final vowel indication: intellectual intellectually conjectural conjecturally electoral Note: electorial When a suffix is adding another L sound to a word that already ends in L, the outline repeats the Ell, to reflect the lengthened pronunciation.

Only an extra final dot is needed: weasel weaselly tinsel tinselly It is always helpful to insert the final vowel sign if the outline itself does not show whether there is a final vowel or not. A small number of words with halved strokes take a downward Ell to achieve similar motion with the preceding curve, hook or circle. Such words generally do not come in pairs like "full fully" and so similar motion is the only issue: completely boldly bloodless softly swiftly exactly adequately worldly Compare proudly broadly sprightly strictly contritely where the normal upward Ell achieves similar motion as a matter of course.

Note also short form coldly. Top of page Derivatives Some derivative outlines may change the direction of the stroke Ell. In those cases the Ell is repeated. This section on negatives points up the necessity for shorthand writers to have a good grasp of how English words are formed and their meanings. These and similar negatives are also described on Theory 18 Prefixes page.

This is the same liberty that is being taken when the first place "I" diphthong is joined to the end of the stroke e. The short form includes the L sound, so no stroke Ell is required: almost always all-wise all-round all-rounder almighty already although altogether all-important all-in Top of page Downstroke Ler Downward Ell is thickened to add the unaccented sound of "-er".

It is it is only used where a downward Ell would normally be used, i. No vowel sign is required for the unaccented vowel within it. The stroke Ld is always written downwards. No vowel comes between the L and D sounds, and no vowel comes after it.

Ray joins better in most combinations. It is faster to write than Ar and, because there are more downstrokes than upstrokes in Pitman's Shorthand, using Ray keeps a large number of outlines from descending too far.

If the vowel calls for Ar, it is used where it joins well, mainly before horizontal or upstrokes: barely bearskin Brierley terseness tiresome tireless sparsely scarcely securely doorman determine similarly requirement diurnal angular binocular Ar is sometimes used before a right clockwise curve to gain a more flowing outline, despite a vowel following it: quarrel squirrel flourish aneurism neural neuralgia but neurotic neurosis Top of page 3.

A non-standard suggested contraction could be to disjoin or intersect stroke En with "surmountable" and write in 3rd position.

Before Kay Gay vowel indication is often possible: fork ferric forego farrago cork Carrick cargo Garrick clerk cleric lark lyric Sark cirque sarcasm circus circuit stark Syriac Syracuse sirocco stearic resurrect insurrection Top of page 5.

Keeping them in your vocabulary notebook whenever they are encountered is helpful, so they can be practised further. After 2 downstrokes use Ray to keep the outline from descending too far: prepare despair disappear aspire stapler taxpayer ratepayer horse-power proposer trespasser Shakespeare occasionally Shakespere babbler troubler butler splutterer totterer chatterer hairdresser discoverer ditherer tax-gatherer treasurer bookstore downstairs upstairs endorser brigadier bugbear blusterer pesterer plasterer Note: fosterer to avoid awkward join After Eff and Vee, Ar gives a more facile outline, which outweighs having 3 downstrokes: pacifier testifier defier decipherer justifier exemplifier baffler trifler muffler shuffler shoveller Top of page 2.

The resulting join between Ray and Ar is not ideal, so care is needed to write accurately: rarer roarer hurrier hairier abhorrer adherer but horror horary Note the following where the hook or circle shows the junction: harasser rehearse rehearser resorter referrer reverter heronry hero-worship The above outlines need not invade the line above, because they are written at a shallow angle.

Invading the line above is not critical, because that line is already written; descending too far is more to be avoided because you will have to jump over the lower part of that outline when writing on the next line. Top of page 7. This is in contrast to single syllable derivatives, which generally change their form as necessary e. Pairs of such outlines need to be distinctive as most of the time they will be unvocalised.

This is achieved by changing the R stroke if possible, or adding an additional R stroke. This method is only concerned with producing pairs of different outlines and avoiding bad joins, not with showing the meaning of the prefix or any attempt to reflect the two R's in the longhand: 1.

Change Ray to Ar, this accords with normal vowel indication: relevant irrelevant replaceable irreplaceable retrievable irretrievable religious irreligious 2.

If the Ray cannot be changed because a bad join would result, then add Ar to the beginning. No vowel sign comes between the two R strokes: radiate irradiate reclaimable irreclaimable redeemable irredeemable reducible irreducible rational irrational 3. If unsure about an "irr-" word during dictation, add the extra initial Ar anyway, whether it is correct or not — it will be perfectly legible. Avoiding hesitation during dictation is the highest priority, but the outline should be looked up and drilled at the first opportunity, so that you are always using the shortest outline available.

R not shown Suffixes -ward -wort -wart -yard. These are unvocalised when used as suffixes. See Theory 10 Halving page for description and examples. Only the hooked form can be halved. When no vowel follows, the P is hardly sounded.

It is therefore omitted and a halved Em is used to represent the M P T sound. This reflects the pronunciation and produces a shorter outline. Do not be misled by the final "-ed" in the longhand spelling, the pronunciation is always the T sound. The compound sound MBD i. With such words you could use stroke Imp if you wanted, but your outline would not match the theory book or the dictionary.

You cannot however use a thickened halved Em, because that is not available, being already used to represent plain MD. What people say when they are speaking carefully may be entirely different from their pronunciation in actual fast usage.

Top of page 2. A lone stroke, thickened, halved and with shun hook is too indistinct to be reliable. The two strokes shown above represent identical sounds, and which to use depends on the convenience of the join. If the word is derived from one that uses a hook i. Top of page Finally 1. The reason for this is not explained, but I am assuming it is to provide an extra differentiation between the two strokes. A non-theory suggestion would be to write "fiendish" with the Ish through the line.

Compare with "misshape" above. If all the curves went the same way, the outline would be difficult to read and become illegible when written at speed. Top of page Words of non-English origin Words of French origin often pronounce their longhand "ch" with the Ish sound, although the rest of the word generally accords with English pronunciation. If you used Ish you would then have to change the past tenses to much longer outlines with full stroke Dee.

SK: schema scholar schizophrenia schizanthus scherzo schism ischiatic eschatology scholium schooner Pasch paschal CH: escheat eschew kitsch klatsch 1. The dot represents the whole of the syllable — do not write an extra stroke M or N just because the longhand has two of that letter. The con dot is not omitted in the way that vowel dots are omitted at will. With some stroke combinations chiefly after Pee Bee Tee Dee it may be possible to also indicate the vowel of the second part by writing that in position as well, but not at the expense of keeping the two close together.

Disjoining: writing the parts of an outline near to each other because a they cannot be joined satisfactorily, or b detaching a portion of the outline to signify another suffix, e. Its name reflects the fact that the parts would be joined if they could, or were joined to start with. When using proximity, the outlines take their position from the first vowel of the word, as normal. In the following, the initial prefix is the first up or downstroke, so that is the one that takes its rightful position in regard to the line.

The second half of the outline can also be in position according to its vowel, but only if a convenient outline results: decompose decompression decontaminate discontinue discomfort disconnect disconcerting ill-concealed ill-conceived ill-considered malcontent overconfident overcompensate preconceive preconception precondition recompense recommend recommendation reconcile reconnoitre recondite recombine recondition reconsider reconstruct recommit reconnect recommence subconscious subcommittee subcontract subcontinent well-conducted well-constructed well-connected well-concealed Top of page In the following, the initial prefix is a horizontal stroke.

The first up or downstroke comes somewhere after the con-, so that is the stroke that is written in position in regard to the line. Unlike the "medial con" words listed above, the con- word in such phrases must retain its correct position in regard to the ruled line.

Sometimes the con- word cannot be placed clearly in the combination and is better written with the con dot: Clear combination: should commend, and command, on the committee, beyond the control Needs dot: should command, and commend, on the connection, beyond control, would complete When a vowel-sign short forms is part of a phrase, then proximity can be used because the con- word is being written near a stroke rather than just a floating dot or dash: for the conditions, in the committee, for all consumers, if you would consider Compare: The conditions The committee All consumers would consider If you decide to leave a larger-than-usual space between outlines in order to signify your future punctuation in the transcript, then clearly proximity is not possible.

It would not be appropriate anyway because it should only be used for words that run on easily as per normal phrasing rules and not where there is a natural gap or pause. As shorthand speed is helped by having reasonably compact notes rather than sprawling ones, it is important that only the clearest proximity phrases are used. When in doubt, retain the dot for the con- word rather than risk a hesitation or unclear notes. Alternatives are given here because the shorthand dictionary does not reflect current pronunciation.

The prefix is joined only for "accommodation" and "accomplish" as those outlines are distinctive enough not to be mistaken for other words.

As they are both nouns, adding Circle S to the short form would be ambiguous. Top of page "Magnetism" etc in compound words: the contraction should not be joined, as that would not be clear. If the Em can be joined to the stroke before it, then use it for the "magne-" prefix. Writing in full as shown is preferable to using the contraction, in order to avoid ambiguities about the endings, see asterisked note on "magnetics" above.

If the magn- ends with any vowel other than the short ones shown above, it is written using full strokes, and these are not prefixes anyway: magnum magnate magnolia magnesium magnesian magnesia magnesic An exception to the above rule is "magneto". The "magnet" words are derived from Magnesia, a region in Greece where magnetic rocks were first discovered in ancient history.

Top of page 4. As the outlines need to remain unvocalised for speed purposes and their position may not always be clearly written, repeating or changing the stroke is the most reliable way to ensure the difference is always obvious.

Top of page c irr- Change Ray to Ar, as you would normally do when a vowel precedes the R sound: relevant irrelevant If that is not possible or convenient, add an Ar before the Ray. Note that the first vowel is written before the Ar, and the following vowel is written after the Ray: radiate irradiate If the outline already uses Ar, then add another Ar to the beginning. Top of page 6. INTER- INTRO a Inter always uses doubled Em and can be vocalised, as per normal doubling rules: interpret interplay interfere interferometer interpolate interview intervene interval interchangeable interweave intertwine compare intwine entwine intercept intersect intercede intercessor interlace interlock interlink interlingual interlining interlunar interlinear Note: lunar linear international interzonal interbreed intersperse intercity interact interdependence interrelationship These do not repeat the R in the next syllable: interregnum interrogate interrupt Disjoin a following M lack of angle between strokes of different lengths or upward L to avoid an awkward join : intermittent intermarry intermix intermediate intermediary intermingle intermural intermezzo interleave interloper interlude intercommunicate intercom Note: interim has separate strokes, as the central vowel is somewhat slurred, and the alternative would be disjoining.

It therefore counts as a special unvocalised prefix, like magna-. As vowels are normally omitted, more distinction is needed. The latter may be faster as there are no pen lifts to slow down.

Using doubling for both inter and intro relies on the fact that, apart from the two pairs above, they are mutually exclusive, thus avoiding clashes. With normal words, the outline is written in 2nd position, to accord with the vowel in "self", but short forms and contractions retain their original position.

The self circle is never omitted. Not used medially or finally for the word "self". Most of the time you will not be vocalising outlines and can place the circle right next to the stroke: self-opinionated self-employed self-sown If you have already completed the outline, and then decide you need to go back and insert the 2nd place vowel, placing it outside the self circle will still be readable, even though it is not the perfect textbook version.

Top of page b Self-con Write circle at the head of the stroke, to replace the con dot. Correction of the speaker's word-formation may not be appropriate in some circumstances.

The Circle S at the end of some of the short forms above is only expressing the S sound, and is not being used as a joined "self circle". Princes of the Apocalypse Elemental Evil. Find a store near you United States Find. Share this Share on Facebook Share on Twitter. Online Supplements Download the online statistics supplement for Princes of the Apocalyse to let you play without even using the Monster Manual or Dungeon Master's Guide.

Could he be seeking revenge for the militia attacks that recently dispersed his band? Many hunters choose to try their mettle against the Timberway lion — a native of the Timberway Forest whose pelt brings top coin in the surrounding frontier towns. Those who make extended trips into the forest often use Bluerock Lodge, a retreat built just for hunters, as their base. But this season, Timberway lions have become quite rare.

Why the sudden drop in population? Have they simply been overhunted, or is something more sinister afoot? Freelance writer Angel Leigh McCoy offers the latest in our series of monthly free adventures. Ships are disappearing, and the busy part of the trading season is just about to start.

Could someone have taken over the lighthouse and wrecked the ships? A strange light shines at random times from a distant hilltop in the Khud-Al Jungle. Unexplained fires plague the town of Tooj-Reh, on the border of the jungle. Is it a coincidence that the fires happen only while the strange light shines? In The Vessel of Stars, the player characters find themselves escorting a child queen to a mysterious location in an area stalked by extraplanar horrors, their goal blocked by alien assassins and secret forces.

Will the queen escape and return home to rule? In the light of a brilliant new star, a young man arrived mysteriously in the hamlet of Elton.

Seemingly in need of aid but unable to communicate with the natives, he was adopted by the village, whose people quickly grew to love him. But after a few short weeks, he was kidnapped in a raid by horrid, buglike monsters led by a blue-skinned ogre. Can the PCs save him before the leader can carry out his nefarious plans?

Also download: Fallen Angel: 5e Conversion. When the great sphinx Ujaset is slain, his ghost offers treasure to any heroes brave enough to avenge his death. Can your party solve his One Last Riddle to discover and defeat his killers?

Sounds easy. What could possibly go wrong? In The Ghosts of Aniel, a small elven village in the Celadon forest suddenly becomes haunted.

Since every resident of the peaceful town has vanished, no one knows if other settlements are in danger. Jindra, and Robert Wiese. At the conclusion, the lovely succubus paladin Eludecia took the crown. With the conclusion of our Creature Competition: Dragons event, we felt it was finally time to offer the online adventure Eludecia has long been promised. While her Fight Club stats have been released, the following adventure now introduces Eludecia to your players that is, should they succeed in its goals.

Deep in the heart of the city lies that strange edifice. Everyone knows about it or, that is to say, everyone knows it is there. No one ever really seems to have much more information about the granite structure, except that it has no windows or doors, and it is surrounded by swirling wind.

Most people call it the Obelisk of the Winds. Tales are told of its secrets, but none of them seems to hold the truth. Two weeks ago, a group of four 4th-level NPC adventurers set out from the small town of Lerick and have not been heard from since. None of the villagers can guess their fate, and all fear that horrible peril may now be visited upon Lerick. But will they make it back alive from the Test of the Demonweb?

The residents of Haskenport are worried — someone is living at the old manor house. Are they just looking for a temporary shelter before moving on? Or do they plan to bring a whole tribe to live there when the place is secured? Or do they work for an even worse creature that no one has seen yet? A druid in a small frontier town at the edge of the tundra is gathering stalwart companions for a trading venture across the ice.

Only the bravest need apply, he says, for survival in this harsh environment is not easy. But is there more to his venture than he lets on?

Who is his mysterious sorcerer client? The town of Night Falls is in the business of death, and a profitable business it is, too. The nearby Tomb Steppe, a protected graveyard built by a local hero of old, can keep the most restless dead at rest — or can it? An ancient evil is about to be unleashed upon Night Falls. Can the PCs win their way to the tomb in time? Designer Rich Redman takes us to an inside-out crypt.

Who, or what, uncovered this forgotten crypt? What lurks inside? Today, the citizens of the town of Fiore say that the spirit of the dread bandit Mollie McTynker still haunts the ruins of the abbey church. On moonlit nights, they say, one can see her diamond-bright eyes gazing upon the spot where her treasure lies. What mysterious presence haunts the ruins of the old abbey in the fens? A mad druid named Drylle holds a grudge against the forest village of Sumpter, which he views as an unlawful encroachment of civilization upon wild lands.

In an effort to drive the villagers away, he has brought unseasonably hot and rainy weather to the area. As a result, the nearby river and lake have flooded several times, and crops in the village gardens and orchards have rotted from excessive moisture. Rising temperatures, high humidity, and disease brought by insects attracted to the standing water have already caused the deaths of several villagers, and more may follow any day.

Still, the villagers have held on, demonstrating the characteristic stubbornness of pioneers. Some he has brought through coercion; others have joined him willingly, lured by the promise of rich feeding grounds. POD also available! It is a good time to be alive. The nations of Earth still exist, but they have become more civilized, and humanity has expanded into the rest of our solar system. But, alas, it is not to be our time. CC1 Creature Compendium Remember those flashes of inspiration that electrified your brain when you first picked up that hardback volume of monsters all those years ago?

The countless nights you sat up thinking of how to use those monsters, where to put them, and when your players would meet them? Those unceasing waves of joy that swam over you and your players as you unleashed those creatures, critters, New Big Dragon Games Unlimited.

Not inherently evil, elemental power can be mastered by those with both malevolent and benign intentions. New race options include the aarakocra, deep gnome, genasi, and goliath. This is an easy to build product utilizing very cheap and beginner friendly tools and materials. Dollar store easy peel foamcore, an X-acto knife, nail file, glue gun, pencil, mod podge, and craft paint are all that are needed to create these modular Black Magic Craft.

Revised 2Pages Edition Adventurers! La Compagnia delle Dodici Gemme. Frontier Explorer - Issue 33 Hello Explorers! Welcome to issue 33 of the Frontier Explorer! This issue begins with another blast from the past with an old web article by Andrew Campbell on the use of solar sails on ships in the Frontier.

Oscar Rios gives us a vrusk name generator as well as a system brief on the Solar Minor system. In Root: The TTRPG , players take on the roles of vagabonds in the Woodland, adventuring from clearing to clearing and through the forest while a war rages in the background.

You take on jobs for Woodland denizens, maybe dealing with Magpie Games. In a world of transhuman survival and horror, technology allows the re-shaping of bodies and minds, but also creates opportunities for oppression and puts the capability for mass destruction in the hands of everyone. Other threats lurk in the devastated habitats of the Fall, dangers both familiar and alien Posthuman Studios LLC. InfiniBadger Press.

Join the Clans and all their friends on their fun-filled adventures against the Great Houses of the Inner Sphere! Towers, caverns, derelict space stations Fornisce nuove regole, tag e condizioni per poter calcare al meglio il palcoscenico e non perdere mai il ritmo.

Scalda la tua voce e preparati a cantare la tua Avventura! Samhanna Games. The one thing in all the universe that you really care about is in terrible danger, and keeping it safe might require the ultimate sacrifice.

Are you desperate enough Frontier Explorer - Issue 32 Hello Explorers! Welcome to issue 32 of the Frontier Explorer. This issue has three such articles, the a-ready



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